The 10 Souls
Every soul, every tier, every ultimate.
How souls work: you hold one soul type plus vessels (1โ3, or 4 once a Relic unlocks the 4th). More vessels unlock higher tiers โ Tier 1 needs 1 vessel, T2 needs 2, T3 needs 3, and the T4 ultimate needs the Relic-unlocked 4th vessel. The innate passive is always active just from holding the soul. You cast abilities with your sigil.
๐ค Gravity โ control & repulsion
- Innate โ Infinity: passively slows incoming projectiles near you + immunity to fall damage.
- T1 Limitless: 60s repulsion field โ stops projectiles and shoves players back.
- T2 Rift: a sky-flare spirals down, swirls foes together, then a TNT blast (recent foes first).
- T3 Singularity: a 15-block gravity well for 10s, then collapses for ~60% HP.
- T4 Atomic: cinematic ~50-block gravity cataclysm โ damage scales by range (no one-shot) + massive repulse; you're locked ~5s but protected.
๐ฅ Adolla โ fire
- Innate: permanent fire immunity.
- T1 Astral Flames: homing fire orbs seek your recent foes (50b).
- T2 Eternal Pyre: sets recent foes on unquenchable fire (10b).
- T3 Flarial Forecast: a diagonal meteor shower that mostly targets enemies.
- T4 Explosion: 5s chant โ a cataclysm over everyone near you; survivors left at 1.5 hearts.
๐ Sanctus โ divine
- Innate โ Divinity: blocks damage from negative souls (Bloodlust, Gluttony, Abyss).
- T1 Stop Time: freezes every entity for 15s.
- T2 Return by Death: respawn back at your death spot (1-hour cooldown).
- T3 Judgement: a divine pillar for ~70% HP magic damage.
- T4 Requiem: 4 beams โ pentagram โ 4 closing rings โ a star burst.
๐ Primal โ poison & predator
- Innate โ Predator: poison immunity + thorns retaliation (attackers get hit with fatal poison).
- T1 Venom: for 2 min, your melee hits apply 5s fatal poison.
- T2 Poisoned Sea: a 15-block green poison sea for 10s (double-tap sigil to recall).
- T3 Toxicity: 30-block acid rain for 15s โ damage ramps the longer they stay in.
- T4 Insect: dash-weave between every recent foe with green poison slashes (free-cam overview), ending in a killing envenom.
โค๏ธ Bloodlust โ vampiric & defensive
- Innate โ Bloodflame: always-on +1 melee damage.
- T1 Bulwark: caps any big vanilla hit (โฅ3 hearts) down to 1 heart โ anti-mace armor.
- T2 Demon Blight: a 20-block ripple that debuffs your attackers.
- T3 Pandemonium: a sea of blood + door + darts on foes (15b).
- T4 Progenitor: a curving beam (โค4 foes) or a 60s Blood Rain (5+ foes).
๐ Gluttony โ consumption & theft
- Innate โ Sustenance: food heals extra HP.
- T1 Consume: 65% chance to lifesteal a heart on melee (always on).
- T2 Devour: auto-eats nearby ability casts โ any tier, even T4 (3 charges, then 15m cooldown).
- T3 Beelzebub: prime your next melee to steal a random ability (30-minute loan).
- T4 Voracity: Gate-of-Babylon sky sword-portals hunt every foe in 40b (~5.5 hearts per hit).
๐ Aqualis โ water
- Innate โ Marine: water-gated boosts (breathing & movement in water).
- T1 Riptide: a wave โ 12 damage + knockback + slow (10b).
- T2 Maelstrom: a vortex that traps and drains, then launches out (6b / 6s).
- T3 Flood Rain: rain โ steam โ conduit detonation (20b).
- T4 Splash Flare: seal โ cyan flare-lance โ 3 counter-rotating rings close top-down โ dome blast (~55% HP + drench, 38b).
๐ Axiom โ nullification & adaptation
- Innate โ Adaption: records abilities that hit you and adapts against them.
- T1 Nullify: disable a recent foe's innate + clear their effects + weaken a random stat (2 min).
- T2 Potential: borrow a random innate + offensive tier from another soul (until you kill / 2 min).
- T3 Separation: arm for 10s โ your next combat tag strips a player's whole soul for 1 hour.
- T4 Seal: 25-block mass-seal โ locks everyone 2s, then binds all their powers (innate + abilities, 20 min).
๐ค Terra โ earth
- Innate โ Bedrock: knockback resistance while standing on solid ground.
- T1 Subduction: pin a recent foe 30s in a dust storm (~10 HP over the lock, 25b).
- T2 Shockwave: 20-block radial debris jumps + camera shake; falling debris hits for 13.
- T3 Earthquake: a 5-phase wave โ out โ in โ out โ vertical โ massive outward burst (25b).
- T4 Cataclysm: random, dodgeable ground bombardment (~55b) โ circles telegraph ~0.9s then mace-smash; never follows you.
๐ค Abyss โ void & darkness
- Innate โ Abyssal Body: rescued from the void + immunity to illness effects.
- T1 Null: sky blackout โ strike for ~โ HP (25b).
- T2 Void: a black hole โ ring of Wither/Blind/Slow + blast (15b).
- T3 Domination: a domain of 5โ10 zones that lock foes and drain them to ยผ HP (20b).
- T4 Umbrakinesis: sky abyss โ dark beam โ a sea that drags recent foes under (~60% HP + Blindness).